CVE ID | Published | Description | Score | Severity |
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OpenTTD before 1.1.5 contains a Denial of Service (slow read attack) that prevents users from joining the server. | 4.3 |
Medium |
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The HandleCrashedAircraft function in aircraft_cmd.cpp in OpenTTD 0.3.6 through 1.3.2 allows remote attackers to cause a denial of service (out-of-bounds read and crash) by crashing an aircraft outside of the map. | 5 |
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OpenTTD 0.6.0 through 1.2.1 does not properly validate requests to clear a water tile, which allows remote attackers to cause a denial of service (NULL pointer dereference and server crash) via a certain sequence of steps related to "the water/coast aspect of tiles which also have railtracks on one half." | 5 |
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OpenTTD 0.3.5 through 1.1.4 allows remote attackers to cause a denial of service (game pause) by connecting to the server and not finishing the (1) authorization phase or (2) map download, aka a "slow read" attack. | 4.3 |
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Multiple off-by-one errors in order_cmd.cpp in OpenTTD before 1.1.3 allow remote attackers to cause a denial of service (daemon crash) or possibly execute arbitrary code via a crafted CMD_INSERT_ORDER command. | 7.5 |
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Multiple buffer overflows in OpenTTD before 1.1.3 allow remote attackers to cause a denial of service (daemon crash) or possibly execute arbitrary code via vectors related to (1) NAME, (2) PLYR, (3) CHTS, or (4) AIPL (aka AI config) chunk loading from a savegame. | 7.5 |
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Multiple buffer overflows in OpenTTD before 1.1.3 allow local users to cause a denial of service (daemon crash) or possibly gain privileges via (1) a crafted BMP file with RLE compression or (2) crafted dimensions in a BMP file. | 4.6 |
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Multiple use-after-free vulnerabilities in OpenTTD 1.0.x before 1.0.5 allow (1) remote attackers to cause a denial of service (invalid write and daemon crash) by abruptly disconnecting during transmission of the map from the server, related to network/network_server.cpp; (2) remote attackers to cause a denial of service (invalid read and daemon crash) by abruptly disconnecting, related to network/network_server.cpp; and (3) remote servers to cause a denial of service (invalid read and application crash) by forcing a disconnection during the join process, related to network/network.cpp. | 7.5 |
High |
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The NetworkSyncCommandQueue function in network/network_command.cpp in OpenTTD before 1.0.3 does not properly clear a pointer in a linked list, which allows remote attackers to cause a denial of service (infinite loop and CPU consumption) via a crafted request, related to the client command queue. | 5 |